Katarina

Starter Guide: AP Reset Katarina (Mid) Mid

For Katarina · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
360 Ability Power50 Armor15 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Bouncing Blade Q
Bouncing Blade
14579
Sinister Steel W
Sinister Steel
38101213
Shunpo E
Shunpo
214151718
Death Lotus R
Death Lotus
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Reset Katarina turns one kill into the next one. Voracity takes 20 seconds off her cooldowns on a kill or assist, and from there it is bouncing blades, Shunpo ward-hops and a Death Lotus (R) that will not stop.

AP Reset Katarina turns one kill into the next one. Voracity takes 20 seconds off her cooldowns on a kill or assist, and from there it is bouncing blades, Shunpo ward-hops and a Death Lotus (R) that will not stop.

How it plays

Katarina has no mana bar, so the only thing rationing her is cooldowns, and Voracity keeps removing those. A kill or assist takes 20 seconds off everything, which is how one pick in a Season 3 teamfight becomes a chain of Shunpo (E) and Death Lotus (R) casts back to back.

What to buy

  • Starting Items: Boots of Speed and 4 Health Potions for early movement speed and dodge capability.
  • Core Build Rush: Sorcerer's Shoes (maximizes base magic pen to make Bouncing Blades Q and Sinister Steel W clear waves and poke effectively), Deathfire Grasp (active 15% max HP nuke amplifies Shunpo E + Death Lotus R damage, securing immediate first kills to trigger Voracity 20s cooldown resets), Rabadon's Deathcap (a large AP boost to scale all four spell damage ratios), and Zhonya's Hourglass (protects Katarina after jumping into 5 enemies if Death Lotus is interrupted by CC, allowing her team to finish targets for resets).
  • Situational Options: Void Staff, Abyssal Scepter, Liandry's Torment, and Guardian Angel.

Summoners and skill order

  • Flash (for Flash + Shunpo distance closes) and Ignite.
  • Max Q (Bouncing Blades) first for range poke and last-hitting. Max W (Sinister Steel) second for AoE movement speed and waveclear. Max E (Shunpo) third for damage reduction.

New to the champion?

Combos worth drilling

  • Reset Chain Combo: Q (Bouncing Blades) -> E (Shunpo) to target -> W (Sinister Steel) -> R (Death Lotus). Upon kill/assist (Voracity reset), Shunpo immediately to next target.
  • Ward-Hop Escape: Drop Sight Ward over wall -> E Shunpo to ward to escape ganks.

Mistakes to avoid

  • Don't jump in before hard CC is used: If enemy team holds stuns/silences, they will interrupt Death Lotus immediately. Wait for stuns to blow first.
  • Don't Shunpo without a reset plan: Always target low-HP enemies to guarantee Voracity 20s CD resets.

Playing it out

  • Early Game (Levels 1-5): Farm from safety using Q Bouncing Blades. Shunpo (E) to allied minions to dodge enemy skillshots.
  • Mid Game (Levels 6-11): Track enemy hard CC cooldowns. Once enemy stuns/silences are used, Shunpo in and channel Death Lotus (R) for rapid kills and Voracity resets.
  • Late Game (Levels 12+): Wait out the initial teamfight clash. Once a target drops below 30% HP, Shunpo in with DFG, execute them, and chain resets through their entire team.

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