Starter Guide: AP Riftwalk Kassadin (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Null Sphere
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Nether Blade
|
2 | 14 | 15 | 17 | 18 | |||||||||||||
|
Force Pulse
|
3 | 8 | 10 | 12 | 13 | |||||||||||||
|
Riftwalk
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
See it on the mastery tree →
Fury
See it on the mastery tree →
Sorcery
Butcher
See it on the mastery tree →
Deadliness
See it on the mastery tree →
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
See it on the mastery tree →
Havoc
Weapon Expertise
See it on the mastery tree →
Arcane Knowledge
Lethality
See it on the mastery tree →
Brute Force
See it on the mastery tree →
Mental Force
Spellsword
Frenzy
See it on the mastery tree →
Sunder
See it on the mastery tree →
Archmage
Executioner
Defense
0Summoner's Resolve
See it on the mastery tree →
Perseverance
See it on the mastery tree →
Durability
See it on the mastery tree →
Tough Skin
See it on the mastery tree →
Hardiness
See it on the mastery tree →
Resistance
See it on the mastery tree →
Bladed Armor
See it on the mastery tree →
Unyielding
See it on the mastery tree →
Relentless
See it on the mastery tree →
Veteran's Scars
See it on the mastery tree →
Safeguard
See it on the mastery tree →
Block
See it on the mastery tree →
Tenacious
See it on the mastery tree →
Juggernaut
See it on the mastery tree →
Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
See it on the mastery tree →
Meditation
Improved Recall
Scout
See it on the mastery tree →
Mastermind
See it on the mastery tree →
Expanded Mind
Artificer
See it on the mastery tree →
Greed
See it on the mastery tree →
Runic Affinity
Vampirism
See it on the mastery tree →
Biscuiteer
See it on the mastery tree →
Wealth
See it on the mastery tree →
Awareness
See it on the mastery tree →
Strength of Spirit
See it on the mastery tree →
Explorer
See it on the mastery tree →
Guide & Strategy Breakdown
AP Riftwalk Kassadin is the answer to a Season 3 mage lane. A 6-second cooldown on Riftwalk (R) means he is never really anywhere, and enemy carries are never really safe.
AP Riftwalk Kassadin is the answer to a Season 3 mage lane. A 6-second cooldown on Riftwalk (R) means he is never really anywhere, and enemy carries are never really safe.
How it plays
Kassadin makes an enemy AP mage wonder why they picked one. Void Stone cuts magic damage taken by 15% and hands it back as attack speed. Null Sphere (Q) cancels channels and silences for up to 2.5 seconds. Force Pulse (E) needs 6 spellcasts nearby before it fires, and then it slows everything in range.
What to buy
- Starting Items: Crystalline Flask, 2 Health Potions, and 1 Mana Potion to survive early harassment before level 6.
- Core Build Rush: Sorcerer's Shoes (enhances magic penetration for Riftwalk and Null Sphere), Rod of Ages and Archangel's Staff / Seraph's Embrace (the mana scaling foundation required to sustain 4+ stack Riftwalk R blinks without running out of mana, granting high AP and a protective shield when Kassadin blinks into melee range with Force Pulse E), and Void Staff (ensures Riftwalk and Null Sphere Q damage cuts through enemy MR built against magic mages).
- Situational Options: Deathfire Grasp (turns Kassadin into an instant assassin, dropping squishies from fog of war with DFG + Q silence + E slow), Rabadon's Deathcap, Zhonya's Hourglass, and Abyssal Scepter.
Summoners and skill order
- Flash and Ignite for execution threshold.
- Max Q (Null Sphere) or E (Force Pulse) first depending on matchup (Q for single-target silence vs mages, E for waveclear/slow vs AD). Max W (Nether Blade) last.
New to the champion?
Combos worth drilling
- Riftwalk Flank: Stack R (Riftwalk) to 2-3 stacks -> R over wall -> E (Force Pulse) slow -> Q (Null Sphere) silence -> W (Nether Blade) auto reset.
- Silence Cancel: Use Q Null Sphere to cancel enemy channels (Katarina ult, Fiddlesticks drain, Nunu ult).
Mistakes to avoid
- Don't stack R Riftwalk to 4+ stacks without mana: 4th+ stack costs 1200+ mana per jump. Watch your mana bar closely.
- Don't trade heavily before Level 6: Kassadin is weak levels 1-5. Farm safely with Q shields and Flask until hitting level 6.
Playing it out
- Early Game (Levels 1-5): Survive early harassment using Crystalline Flask and Q Null Sphere shields/silences for last-hitting.
- Mid Game (Levels 6-11): Hit level 6 and transform the game. Riftwalk (R) over jungle walls, stack Force Pulse (E), and roam bot lane for double kills on cooldown.
- Late Game (Levels 12+): Riftwalk over walls into the enemy backline, open with DFG + Q + E to execute their AP carry or ADC instantly, and Riftwalk out before CC lands.
Did this build help you?
Vote on this build to help other players find the best League Classic builds.
Discussion
No comments yet. Be the first.
Loading the discussion…
to join the discussion.