Kassadin

Starter Guide: AP Riftwalk Kassadin (Mid) Mid

For Kassadin · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
430 Ability Power450 Health15 Magic Penetration700 Mana10 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Null Sphere Q
Null Sphere
14579
Nether Blade W
Nether Blade
214151718
Force Pulse E
Force Pulse
38101213
Riftwalk R
Riftwalk
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Riftwalk Kassadin is the answer to a Season 3 mage lane. A 6-second cooldown on Riftwalk (R) means he is never really anywhere, and enemy carries are never really safe.

AP Riftwalk Kassadin is the answer to a Season 3 mage lane. A 6-second cooldown on Riftwalk (R) means he is never really anywhere, and enemy carries are never really safe.

How it plays

Kassadin makes an enemy AP mage wonder why they picked one. Void Stone cuts magic damage taken by 15% and hands it back as attack speed. Null Sphere (Q) cancels channels and silences for up to 2.5 seconds. Force Pulse (E) needs 6 spellcasts nearby before it fires, and then it slows everything in range.

What to buy

  • Starting Items: Crystalline Flask, 2 Health Potions, and 1 Mana Potion to survive early harassment before level 6.
  • Core Build Rush: Sorcerer's Shoes (enhances magic penetration for Riftwalk and Null Sphere), Rod of Ages and Archangel's Staff / Seraph's Embrace (the mana scaling foundation required to sustain 4+ stack Riftwalk R blinks without running out of mana, granting high AP and a protective shield when Kassadin blinks into melee range with Force Pulse E), and Void Staff (ensures Riftwalk and Null Sphere Q damage cuts through enemy MR built against magic mages).
  • Situational Options: Deathfire Grasp (turns Kassadin into an instant assassin, dropping squishies from fog of war with DFG + Q silence + E slow), Rabadon's Deathcap, Zhonya's Hourglass, and Abyssal Scepter.

Summoners and skill order

  • Flash and Ignite for execution threshold.
  • Max Q (Null Sphere) or E (Force Pulse) first depending on matchup (Q for single-target silence vs mages, E for waveclear/slow vs AD). Max W (Nether Blade) last.

New to the champion?

Combos worth drilling

  • Riftwalk Flank: Stack R (Riftwalk) to 2-3 stacks -> R over wall -> E (Force Pulse) slow -> Q (Null Sphere) silence -> W (Nether Blade) auto reset.
  • Silence Cancel: Use Q Null Sphere to cancel enemy channels (Katarina ult, Fiddlesticks drain, Nunu ult).

Mistakes to avoid

  • Don't stack R Riftwalk to 4+ stacks without mana: 4th+ stack costs 1200+ mana per jump. Watch your mana bar closely.
  • Don't trade heavily before Level 6: Kassadin is weak levels 1-5. Farm safely with Q shields and Flask until hitting level 6.

Playing it out

  • Early Game (Levels 1-5): Survive early harassment using Crystalline Flask and Q Null Sphere shields/silences for last-hitting.
  • Mid Game (Levels 6-11): Hit level 6 and transform the game. Riftwalk (R) over jungle walls, stack Force Pulse (E), and roam bot lane for double kills on cooldown.
  • Late Game (Levels 12+): Riftwalk over walls into the enemy backline, open with DFG + Q + E to execute their AP carry or ADC instantly, and Riftwalk out before CC lands.

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