Karthus

Starter Guide: AP Requiem Karthus (Mid) Mid

For Karthus · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
310 Ability Power450 Health15 Magic Penetration700 Mana10 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Lay Waste Q
Lay Waste
13579
Wall of Pain W
Wall of Pain
414151718
Defile E
Defile
28101213
Requiem R
Requiem
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Requiem Karthus is a problem alive and arguably a bigger one dead. Death Defied, Lay Waste (Q), Defile (E) and a global Requiem (R) mean the damage does not stop when he does.

AP Requiem Karthus is a problem alive and arguably a bigger one dead. Death Defied, Lay Waste (Q), Defile (E) and a global Requiem (R) mean the damage does not stop when he does.

How it plays

Karthus scales harder than almost anything and reaches across the map to do it. Death Defied lets him keep casting for 7 seconds after he dies, so trading a kill for him is rarely the bargain it looks like. Lay Waste (Q) doubles up when it catches a single target. Requiem (R) hits all 5 enemy champions wherever they happen to be standing.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions (or Tear of the Goddess).
  • Core Build Rush: Sorcerer's Shoes (magic pen maximizes Lay Waste Q single-target double damage hits), Rod of Ages (gives Karthus the health pool to walk directly into enemy teams and the mana to maintain Defile E toggle), Archangel's Staff / Seraph's Embrace (converts Karthus's huge mana pool into raw AP and grants a Seraph shield to prolong his living teamfight presence before Death Defied passive triggers), and Rabadon's Deathcap (maximizes global Requiem R damage to execute low-health enemies across all lanes simultaneously).
  • Situational Options: Void Staff (needed for late-game Requiem penetration), Zhonya's Hourglass (allows Karthus to stand in the center of 5 enemies with Defile burning them while completely invulnerable), Liandry's Torment, and Banshee's Veil.

Summoners and skill order

  • Flash and Wall of Pain (W) synergy, paired with Teleport or Exhaust.
  • Max Q (Lay Waste) first for single-target CS and poke. Max E (Defile) second for AoE teamfight damage and passive mana refund on minion kills. Max W (Wall of Pain) third for MR shred.

New to the champion?

Combos worth drilling

  • Isolated Q Farming: Hit single minions with Q (Lay Waste) to deal DOUBLE damage and trigger Defile (E) passive mana refund.
  • Death Defied Ult: Walk into the center of teamfights with E Defile active -> if killed, cast 2 Qs and finish with uninterrupted R (Requiem) from passive.

Mistakes to avoid

  • Don't cancel R Requiem by taking CC while alive: R has a 3-second channel. Only cast R from safe distance or while dead in Death Defied passive.
  • Don't leave E Defile running out of combat: Defile burns mana fast.

Playing it out

  • Early Game (Levels 1-5): Farm with single-target Q Lay Waste procs for double damage and mana refunds from Defile passive. Keep vision in river.
  • Mid Game (Levels 6-11): Keep an eye on global enemy health bars. Cast Requiem (R) whenever low-health enemies escape bot/top lane fights.
  • Late Game (Levels 12+): Walk straight into the middle of 5v5 teamfights with Defile (E) active. Place Wall of Pain (W) across enemy paths. If killed, cast 2 Qs and finish with an uninterrupted Death Defied Requiem (R).

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