Jax

Starter Guide: Hybrid Skirmisher Jax (Top) Top

For Jax · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
30 Ability Power95 Armor55 Attack Damage70% Attack Speed10% Critical Strike Chance750 Health15% Life Steal200 Mana45 Movement Speed8% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Leap Strike Q
Leap Strike
38101213
Empower W
Empower
24579
Counter Strike E
Counter Strike
114151718
Relentless Assault R
Relentless Assault
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Teleport

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

9 / 21 / 0

Offense

9
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

Defense

21
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Perseverance

3 of 3 ranks taken
1: Grants up to +2 Health Regen per 5 seconds based on missing Health
2: Grants up to +4 Health Regen per 5 seconds based on missing Health
3: Grants up to +6 Health Regen per 5 seconds based on missing Health
4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
2/2

Tough Skin

2 of 2 ranks taken
1: Reduces damage taken from monsters by 1
2: Reduces damage taken from monsters by 2
3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
2/3

Resistance

2 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

0/1

Block

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Tenacious

3 of 3 ranks taken
1: Reduces the duration of crowd control effects by 5% (stacks multiplicatively with Tenacity)
2: Reduces the duration of crowd control effects by 10% (stacks multiplicatively with Tenacity)
3: Reduces the duration of crowd control effects by 15% (stacks multiplicatively with Tenacity)
2/3

Juggernaut

2 of 3 ranks taken
1: Increases your maximum Health by 1.5%
2: Increases your maximum Health by 2.75%
3: Increases your maximum Health by 4%
1/1

Honor Guard

1 of 1 ranks taken
1: Reduces damage taken from all sources by 3%

Guide & Strategy Breakdown

Hybrid Skirmisher Jax loses early and then stops losing. Counter Strike (E), Empower (W) resets and Grandmaster's Might (R) resists make the late-game 1v1 a formality.

Hybrid Skirmisher Jax loses early and then stops losing. Counter Strike (E), Empower (W) resets and Grandmaster's Might (R) resists make the late-game 1v1 a formality.

How it plays

Jax gets stronger the longer a fight runs, which is unusual in Season 3. Relentless Assault ramps his attack speed with every auto-attack he lands. Counter Strike (E) dodges every incoming basic attack for 2 seconds and cuts AoE spell damage by 25%, then stuns everyone standing near him.

What to buy

  • Starting Items: Doran's Blade and Health Potion (or Cloth Armor + 5 Health Potions).
  • Core Build Rush: Ninja Tabi (reduces physical damage taken during top lane trades), Trinity Force (Leap Strike Q and Empower W auto-reset both trigger Sheen procs for huge 3rd-hit burst damage), Blade of the Ruined King (grants attack speed to rapidly stack Relentless Assault passive while active slow keeps targets locked in Counter Strike E stun range), and Randuin's Omen (provides armor and active slow to stick to squishies during Counter Strike jumps).
  • Situational Options: Spirit Visage (increases bonus Armor/MR scaling from Grandmaster's Might R while boosting lifesteal sustain), Hextech Gunblade, Guardian Angel, and Maw of Malmortius.

Summoners and skill order

  • Flash and Teleport (or Ignite for 1v1 lane domination).
  • Max W (Empower) first for low-cooldown auto-reset damage. Max Q (Leap Strike) second for mobility cooldown. Max E (Counter Strike) third. Level R at 6, 11, 16.

New to the champion?

Combos worth drilling

  • Empower Jump Trade: Auto minion twice to prime Grandmaster's Might (R) passive 3rd hit -> W (Empower) -> Q (Leap Strike) onto target -> land 3rd hit + Empower crit.
  • Counter Strike Stun: Activate E (Counter Strike) -> Q jump to enemy -> dodge basic attacks -> reactivate E to stun.

Mistakes to avoid

  • Don't waste E Counter Strike early: Counter Strike is your only defense against basic attacks. Save it for enemy trading combos.
  • Don't leap (Q) in without vision: Save Q to jump back to allied minions if enemy jungler ganks.

Playing it out

  • Early Game (Levels 1-5): Auto-attack minions to stack Relentless Assault passive. Trade with Auto + W (Empower) reset. Use Counter Strike (E) to negate enemy auto-attacks.
  • Mid Game (Levels 6-11): Prime 3rd-hit Grandmaster's Might (R) passive on minions, then Q Leap Strike onto the enemy top laner for a guaranteed 3rd-hit + W Empower burst trade.
  • Late Game (Levels 12+): Splitpush top or bot lane relentlessly. Force 2+ enemies to respond, pop R Grandmaster's Might for +100 Armor/MR, and 1v2 easily.

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