Ezreal

Starter Guide: Trinity Force Ezreal (ADC) ADC

For Ezreal · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
30 Ability Power210 Attack Damage50% Attack Speed35% Critical Strike Chance250 Health12% Life Steal200 Mana45 Movement Speed8% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Mystic Shot Q
Mystic Shot
14579
Essence Flux W
Essence Flux
314151718
Arcane Shift E
Arcane Shift
28101213
Trueshot Barrage R
Trueshot Barrage
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Barrier

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

15 / 9 / 0

Offense

15
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

1/2

Lethality

1 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Trinity Force Ezreal pokes at range with Mystic Shot (Q) and resets his position with Arcane Shift (E), so there is never a point in a fight where he has nothing to press.

Trinity Force Ezreal pokes at range with Mystic Shot (Q) and resets his position with Arcane Shift (E), so there is never a point in a fight where he has nothing to press.

How it plays

In Season 3 Ezreal is hard to catch and harder to pin down. Mystic Shot (Q) carries on-hit effects, so Sheen and Trinity Force fire off it, and every hit takes 1 second off all his cooldowns. Rising Spell Force stacks up to 50% bonus attack speed as spells connect.

What to buy

  • Starting Items: Doran's Blade and Health Potion.
  • Core Build Rush: Berserker's Greaves (boosts attack speed to stack Rising Spell Force passive +50% AS rapidly during trades), Trinity Force (Phage slows, Zeal speed, and Sheen procs trigger directly on long-range Mystic Shot Q hits), The Bloodthirster (grants high AD and lifesteal, keeping Ezreal healthy while poking with Mystic Shot before fights), and Last Whisper (ensures Mystic Shot on-hit physical damage punches through heavy armor tanks).
  • Situational Options: Infinity Edge, Statikk Shiv, Guardian Angel, and Quicksilver Sash.

Summoners and skill order

  • Flash (double blink with Arcane Shift) and Barrier.
  • Max Q (Mystic Shot) first for damage and CDR reduction. Max E (Arcane Shift) second for mobility cooldown. Max W (Essence Flux) third. Level R at 6, 11, 16.

New to the champion?

Combos worth drilling

  • Q-Auto Weaving: Mystic Shot (Q) -> Auto-attack -> Q -> Auto. Mystic Shot reduces all ability cooldowns by 1 second on hit.
  • Blink Poke: E (Arcane Shift) sideways into range -> W (Essence Flux) -> Q -> Auto. Use E defensively if enemy jungler is missing.

Mistakes to avoid

  • Don't Arcane Shift (E) forward into melee range: E is your only blink escape. Blinking forward into enemy bruisers guarantees death.
  • Don't miss Trueshot Barrage (R): Cast R from fog of war or on CC'd targets so enemies cannot dodge the global projectile.

Playing it out

  • Early Game (Levels 1-5): Stack Rising Spell Force passive with Q and W before trading. Arcane Shift (E) away from skillshots or CC.
  • Mid Game (Levels 6-11): Snipe minion waves or low-health enemies across the map with Trueshot Barrage (R). Poke with Mystic Shot to trigger Trinity Force Sheen procs continuously.
  • Late Game (Levels 12+): Never get caught. Use Arcane Shift + Flash to reposition around tanks and melt targets with continuous Q-auto skillweaving.

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