Corki

Starter Guide: Spellweaving Corki (ADC) ADC

For Corki · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
30 Ability Power140 Attack Damage30% Attack Speed10% Critical Strike Chance250 Health12% Life Steal15 Magic Penetration200 Mana45 Movement Speed8% Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Phosphorus Bomb Q
Phosphorus Bomb
14579
Valkyrie W
Valkyrie
214151718
Gatling Gun E
Gatling Gun
38101213
Missile Barrage R
Missile Barrage
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Barrier

Rune Page

Marks

9 / 9 Sockets
  • Mark of Attack Damage +1 Attack Damage (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Attack Damage +2.25 Attack Damage (+6.75 total)

Total Rune Statistics

30 / 30
Attack Damage +15.75
Armor +9
Magic Resist +12.6

Masteries

15 / 9 / 0

Offense

15
4/4

Deadliness

4 of 4 ranks taken
1: +0.166 Attack Damage per level
(2.99 Attack Damage at champion level 18)
2: +0.333 Attack Damage per level
(5.99 Attack Damage at champion level 18)
3: +0.498 Attack Damage per level
(8.96 Attack Damage at champion level 18)
4: +0.664 Attack Damage per level
(11.95 Attack Damage at champion level 18)
0/4

Blast

Not taken · 4 max ranks

See it on the mastery tree →

0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
1/1

Weapon Expertise

1 of 1 ranks taken
1: +8% Armor Penetraton
0/1

Arcane Knowledge

Not taken · 1 max ranks

See it on the mastery tree →

1/2

Lethality

1 of 2 ranks taken
1: +2.5% Critical Strike Damage
(5% for melee champions)
2: +5% Critical Strike Damage
(10% for melee champions)
2/2

Brute Force

2 of 2 ranks taken
1: +1.5 Attack Damage
2: +3 Attack Damage
0/3

Mental Force

Not taken · 3 max ranks

See it on the mastery tree →

0/1

Spellsword

Not taken · 1 max ranks

See it on the mastery tree →

Defense

9
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Hardiness

3 of 3 ranks taken
1: +2 Armor
2: +4 Armor
3: +6 Armor
1/3

Resistance

1 of 3 ranks taken
1: +2 Magic Resist
2: +4 Magic Resist
3: +6 Magic Resist
0/1

Bladed Armor

Not taken · 1 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

Spellweaving Corki spikes in the mid game, when Trinity Force Sheen procs, Missile Barrage (R) rockets and the Hextech Shrapnel Shells true damage all land in the same trade.

Spellweaving Corki spikes in the mid game, when Trinity Force Sheen procs, Missile Barrage (R) rockets and the Hextech Shrapnel Shells true damage all land in the same trade.

How it plays

Corki deals both kinds of damage, which in Season 3 means neither armour nor magic resist alone answers him. Hextech Shrapnel Shells turns 10% of every auto-attack into true damage. Missile Barrage (R) comes back every 2 seconds, which means the Sheen and Trinity Force procs effectively never stop.

What to buy

  • Starting Items: Doran's Blade and Health Potion for early laning.
  • Core Build Rush: Sorcerer's Shoes (enhances magic damage output from Phosphorus Bomb Q, Valkyrie W, and Missile Barrage rockets), Trinity Force (core item spike; Missile Barrage R on a 2-second cooldown guarantees perma-Sheen procs on basic attacks), The Bloodthirster (adds heavy flat AD that scales both Hextech Shrapnel Shells true damage passive and Gatling Gun E physical shred), and Last Whisper (strips armor so Gatling Gun's flat armor reduction shreds tanks to negative armor values).
  • Situational Options: Infinity Edge (multiplies critical strike damage), Statikk Shiv (waveclear lightning), Guardian Angel, and Quicksilver Sash.

Summoners and skill order

  • Flash and Barrier for bot lane survival.
  • Max Q (Phosphorus Bomb) first for instant magic damage poke and stealth/brush vision. Max E (Gatling Gun) second for flat armor shred. Max W (Valkyrie) last for repositioning dash.

New to the champion?

Combos worth drilling

  • Rocket-Sheen Weaving: R (Missile Barrage) rocket -> Auto-attack (triggers Trinity Force Sheen proc) -> Q (Phosphorus Bomb) -> Auto-attack.
  • Armor Shred Trade: Turn on E (Gatling Gun) -> walk forward -> weave rockets and auto-attacks while Gatling Gun strips flat armor.

Mistakes to avoid

  • Don't Valkyrie (W) forward into enemy teams: Valkyrie is your only escape. Save W to dash over walls or away from diving assassins.
  • Don't waste Big Ones on minions: Every 3rd rocket is a Big One dealing +50% damage. Save the Big One to poke enemy champions.

Playing it out

  • Early Game (Levels 1-5): Trade with Q Phosphorus Bomb + Auto procs. Use Valkyrie (W) to escape enemy ganks over walls.
  • Mid Game (Levels 6-11): Upon completing Trinity Force, hit a hard power spike. Poke enemies with Missile Barrage (R) rockets (watch for Big Ones every 3rd rocket) and weave auto-attacks between casts.
  • Late Game (Levels 12+): Shred enemy frontlines with Gatling Gun (E) armor reduction while poking with long-range rockets.

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