Janna

Clairvoyant Sugarbabe Janna Support

For Janna · By BPK SHLEEP StarterMeta · 2026-08-04

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Item Build

Total stats from Core
20 Armor25% Cooldown Reduction680 Health10 Health Regen per 5 seconds20 Magic Resist10 Mana Regen per 5 seconds45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Howling Gale Q
Howling Gale
213151718
Zephyr W
Zephyr
48101214
Eye Of The Storm E
Eye Of The Storm
13579
Monsoon R
Monsoon
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Clairvoyance

Rune Page

Marks

9 / 9 Sockets
  • 9× Minor Mark of Armor +0.8 Armor (+7.2 total)

Seals

9 / 9 Sockets
  • 9× Seal of Gold +0.25 Gold / 10 sec. (+2.25 total)

Glyphs

9 / 9 Sockets
  • 9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • 3× Quintessence of Gold +1 Gold / 10 sec. (+3 total)

Total Rune Statistics

30 / 30
Gold / 10 sec. +5.25
Armor +7.2
Magic Resist +12.6

Masteries

0 / 5 / 25

Defense

5
0/1

Summoner's Resolve

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Perseverance

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Durability

4 of 4 ranks taken
1: +1.5 Health per level
(+# Health at champion level 18)
2: +3 Health per level
(+# Health at champion level 18)
3: +4.5 Health per level
(+# Health at champion level 18)
4: +6 Health per level
(+# Health at champion level 18)
0/2

Tough Skin

Not taken · 2 max ranks

See it on the mastery tree →

Utility

25
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
3/3

Wanderer

3 of 3 ranks taken
1: Grants +0.66% increased Movement Speed when out of combat
2: Grants +1.33% increased Movement Speed when out of combat
3: Grants +2% increased Movement Speed when out of combat
1/3

Meditation

1 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Mastermind

3 of 3 ranks taken
1: Reduces the cooldown of Summoner Spells by 4%
2: Reduces the cooldown of Summoner Spells by 7%
3: Reduces the cooldown of Summoner Spells by 10%
0/3

Expanded Mind

Not taken · 3 max ranks

See it on the mastery tree →

0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

4/4

Greed

4 of 4 ranks taken
1: Grants an additional +0.5 gold every 10 seconds
2: Grants an additional +1 gold every 10 seconds
3: Grants an additional +1.5 gold every 10 seconds
4: Grants an additional +2 gold every 10 seconds
0/1

Runic Affinity

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Vampirism

Not taken · 3 max ranks

See it on the mastery tree →

1/1

Biscuiteer

1 of 1 ranks taken
1: Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
2/2

Wealth

2 of 2 ranks taken
1: Increases starting gold by 40
2: Increases starting gold by 75
4/4

Awareness

4 of 4 ranks taken
1: Increases Experience earned by 1.25%
2: Increases Experience earned by 2.5%
3: Increases Experience earned by 3.75%
4: Increases Experience earned by 5%
0/3

Strength of Spirit

Not taken · 3 max ranks

See it on the mastery tree →

1/1

Explorer

1 of 1 ranks taken
1: On Summoners Rift, grants a Ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, grants 25 starting gold.
0/1

Pickpocket

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Intelligence

3 of 3 ranks taken
1: +2% Cooldown Reduction
2: +4% Cooldown Reduction
3: +6% Cooldown Reduction
1/1

Nimble

1 of 1 ranks taken
1: Grants 3% increased Movement Speed

Guide & Strategy Breakdown

Knowing where the jungler starts and where he is (or isn't) is HUGE, It tells me and my team where and when we can put pressure on our lanes. CV also extends the time you can stay in bot lane without wards. And last but not least, baron and dragon control. This spell reveals ANY spot on the map for 8 seconds, alot of people don't appreciate how broken that actually is. However in soloque it's much less appreciated and you might as well pick Heal or exhaust instead for lane dominance. Personally though, I strongly believe that CV is underrated and has it's place in the meta.

Knowing where the jungler starts and where he is (or isn't) is HUGE, It tells me and my team where and when we can put pressure on our lanes. CV also extends the time you can stay in bot lane without wards. And last but not least, baron and dragon control. This spell reveals ANY spot on the map for 8 seconds, alot of people don't appreciate how broken that actually is. However in soloque it's much less appreciated and you might as well pick Heal or exhaust instead for lane dominance. Personally though, I strongly believe that CV is underrated and has it's place in the meta.

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