Annie

Starter Guide: AP Burst Annie (Mid) Mid

For Annie · By lolclassicwiki Starter

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Item Build

Total stats from Core Build
310 Ability Power15 Magic Penetration45 Movement Speed

Skill Level Order

18 Levels Planned
Ability 123456789101112131415161718
Disintegrate Q
Disintegrate
13579
Incinerate W
Incinerate
28101213
Molten Shield E
Molten Shield
414151718
Summon: Tibbers R
Summon: Tibbers
61116

Spells & Runes

30 / 30 Runes · 2 Spells

Summoner Spells

Flash Ignite

Rune Page

Marks

9 / 9 Sockets
  • Mark of Magic Penetration +1 Magic Penetration (+9 total)

Seals

9 / 9 Sockets
  • Seal of Armor +1 Armor (+9 total)

Glyphs

9 / 9 Sockets
  • Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)

Quintessences

3 / 3 Sockets
  • Quintessence of Ability Power +5 Ability Power (+15 total)

Total Rune Statistics

30 / 30
Magic Penetration +9
Armor +9
Magic Resist +12.6
Ability Power +15

Masteries

21 / 0 / 9

Offense

21
0/4

Deadliness

Not taken · 4 max ranks

See it on the mastery tree →

4/4

Blast

4 of 4 ranks taken
1: +0.25 Ability Power per level
(4.5 Ability Power at champion level 18)
2: +0.5 Ability Power per level
(9 Ability Power at champion level 18)
3: +0.75 Ability Power per level
(13.5 Ability Power at champion level 18)
4: +1 Ability Power per level
(18 Ability Power at champion level 18)
0/1

Destruction

Not taken · 1 max ranks

See it on the mastery tree →

3/3

Havoc

3 of 3 ranks taken
1: Increases damage dealt by 0.67%
2: Increases damage dealt by 1.33%
3: Increases damage dealt by 2%
0/1

Weapon Expertise

Not taken · 1 max ranks

See it on the mastery tree →

1/1

Arcane Knowledge

1 of 1 ranks taken
1: +8% Magic Penetration
0/2

Lethality

Not taken · 2 max ranks

See it on the mastery tree →

0/2

Brute Force

Not taken · 2 max ranks

See it on the mastery tree →

3/3

Mental Force

3 of 3 ranks taken
1: 2 Ability Power
2: 4 Ability Power
3: 6 Ability Power
1/1

Spellsword

1 of 1 ranks taken
1: Deals 5% of your Ability Power in magic damage to the target on each basic attack
0/1

Frenzy

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Sunder

Not taken · 3 max ranks

See it on the mastery tree →

4/4

Archmage

4 of 4 ranks taken
1: Increases Ability Power by 1.25%
2: Increases Ability Power by 2.5%
3: Increases Ability Power by 3.75%
4: Increases Ability Power by 5%
1/1

Executioner

1 of 1 ranks taken
1: Increases damage dealt by 5% to targets below 50% Health

Utility

9
1/1

Summoner's Insight

1 of 1 ranks taken
1: Improves the following Summoner Spells:

Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
0/3

Wanderer

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Meditation

3 of 3 ranks taken
1: +1 Mana Regen per 5 seconds
2: +2 Mana Regen per 5 seconds
3: +3 Mana Regen per 5 seconds
1/1

Improved Recall

1 of 1 ranks taken
1: Reduces the cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds
0/1

Scout

Not taken · 1 max ranks

See it on the mastery tree →

0/3

Mastermind

Not taken · 3 max ranks

See it on the mastery tree →

3/3

Expanded Mind

3 of 3 ranks taken
1: +4 mana per level (+72 at level 18)
2: +7 mana per level (+126 at level 18)
3: +10 mana per level (+180 at level 18)
0/2

Artificer

Not taken · 2 max ranks

See it on the mastery tree →

Guide & Strategy Breakdown

AP Burst Annie from Season 3. She holds her Pyromania stun, walks up, and Flash + Tibbers (R) onto whoever matters most. Anything squishy on the other end does not get back up.

AP Burst Annie from Season 3. She holds her Pyromania stun, walks up, and Flash + Tibbers (R) onto whoever matters most. Anything squishy on the other end does not get back up.

How it plays

Every 5th spell Annie casts stuns, and the entire champion is about choosing where that one lands. Stack it in lane, hold it, then open on a carry with Deathfire Grasp and Summon: Tibbers. Done properly, the teamfight starts with the other team a player down.

What to buy

  • Starting Items: Doran's Ring and 2 Health Potions for early trade power and last-hitting Q refund mana sustain.
  • Core Build Rush: Sorcerer's Shoes (strips early MR so Pyromania Q + W combo chunks for true magic damage), Deathfire Grasp (active 15% max HP nuke + 20% amplified damage sets up guaranteed 100-to-0 deletions during Flash + Tibbers R stuns), Rabadon's Deathcap (skyrockets Tibbers initial summon damage and persistent aura burn), and Void Staff (needed to get through tank magic resist).
  • Situational Options: Zhonya's Hourglass (defensive safety after Flash-initiating into 5 enemies), Abyssal Scepter (aura MR shred in close-range trades), and Morellonomicon (grievous wounds anti-healing against sustain midlaners).

Summoners and skill order

  • Flash always, for the Flash + Tibbers initiate. Ignite completes the 100-to-0 execution threshold.
  • Max Q (Disintegrate) first for last-hitting refunds and target burst. Max W (Incinerate) second for AoE stun coverage. 1 point in E (Molten Shield) to stack Pyromania safely.

New to the champion?

Combos worth drilling

  • Flash-Tibbers Combo: Stack Pyromania passive to 4 charges (swirling white aura) -> Flash -> R (Summon: Tibbers) -> DFG -> W -> Q -> Ignite. Instantly stuns and deletes squishies.
  • Mana Refund Farm: Last-hit minions with Q (Disintegrate). Q refunds its mana cost and cuts its cooldown in half on kill.

Mistakes to avoid

  • Don't trade without Pyromania charges: Without a stun ready, Annie is vulnerable. Keep Pyromania at 3 or 4 charges before stepping up to harass.
  • Don't leave Tibbers idle: Control Tibbers after summoning (Alt + Right Click) to tank tower shots or chase down fleeing low-HP enemies.

Playing it out

  • Early Game (Levels 1-5): Last-hit minions with Q to stack Pyromania to 4 charges. Zone the enemy midlaner with the threat of a Q stun into Auto-W trades.
  • Mid Game (Levels 6-11): Roam bot or top with a 4-stack Pyromania stun ready. Open fights with Flash + Tibbers + DFG + Q + W.
  • Late Game (Levels 12+): Hide in unwarded bushes with Oracle's Elixir or Vision Wards. Catch enemy carries out of position and drop 5-man Tibbers stuns to win fights instantly.

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