Starter Guide: AP Burst Annie (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Disintegrate
|
1 | 3 | 5 | 7 | 9 | |||||||||||||
|
Incinerate
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
|
Molten Shield
|
4 | 14 | 15 | 17 | 18 | |||||||||||||
|
Summon: Tibbers
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
See it on the mastery tree →
Fury
See it on the mastery tree →
Sorcery
Butcher
See it on the mastery tree →
Deadliness
See it on the mastery tree →
Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
See it on the mastery tree →
Havoc
Weapon Expertise
See it on the mastery tree →
Arcane Knowledge
Lethality
See it on the mastery tree →
Brute Force
See it on the mastery tree →
Mental Force
Spellsword
Frenzy
See it on the mastery tree →
Sunder
See it on the mastery tree →
Archmage
Executioner
Defense
0Summoner's Resolve
See it on the mastery tree →
Perseverance
See it on the mastery tree →
Durability
See it on the mastery tree →
Tough Skin
See it on the mastery tree →
Hardiness
See it on the mastery tree →
Resistance
See it on the mastery tree →
Bladed Armor
See it on the mastery tree →
Unyielding
See it on the mastery tree →
Relentless
See it on the mastery tree →
Veteran's Scars
See it on the mastery tree →
Safeguard
See it on the mastery tree →
Block
See it on the mastery tree →
Tenacious
See it on the mastery tree →
Juggernaut
See it on the mastery tree →
Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
See it on the mastery tree →
Meditation
Improved Recall
Scout
See it on the mastery tree →
Mastermind
See it on the mastery tree →
Expanded Mind
Artificer
See it on the mastery tree →
Greed
See it on the mastery tree →
Runic Affinity
Vampirism
See it on the mastery tree →
Biscuiteer
See it on the mastery tree →
Wealth
See it on the mastery tree →
Awareness
See it on the mastery tree →
Strength of Spirit
See it on the mastery tree →
Explorer
See it on the mastery tree →
Guide & Strategy Breakdown
AP Burst Annie from Season 3. She holds her Pyromania stun, walks up, and Flash + Tibbers (R) onto whoever matters most. Anything squishy on the other end does not get back up.
AP Burst Annie from Season 3. She holds her Pyromania stun, walks up, and Flash + Tibbers (R) onto whoever matters most. Anything squishy on the other end does not get back up.
How it plays
Every 5th spell Annie casts stuns, and the entire champion is about choosing where that one lands. Stack it in lane, hold it, then open on a carry with Deathfire Grasp and Summon: Tibbers. Done properly, the teamfight starts with the other team a player down.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions for early trade power and last-hitting Q refund mana sustain.
- Core Build Rush: Sorcerer's Shoes (strips early MR so Pyromania Q + W combo chunks for true magic damage), Deathfire Grasp (active 15% max HP nuke + 20% amplified damage sets up guaranteed 100-to-0 deletions during Flash + Tibbers R stuns), Rabadon's Deathcap (skyrockets Tibbers initial summon damage and persistent aura burn), and Void Staff (needed to get through tank magic resist).
- Situational Options: Zhonya's Hourglass (defensive safety after Flash-initiating into 5 enemies), Abyssal Scepter (aura MR shred in close-range trades), and Morellonomicon (grievous wounds anti-healing against sustain midlaners).
Summoners and skill order
- Flash always, for the Flash + Tibbers initiate. Ignite completes the 100-to-0 execution threshold.
- Max Q (Disintegrate) first for last-hitting refunds and target burst. Max W (Incinerate) second for AoE stun coverage. 1 point in E (Molten Shield) to stack Pyromania safely.
New to the champion?
Combos worth drilling
- Flash-Tibbers Combo: Stack Pyromania passive to 4 charges (swirling white aura) -> Flash -> R (Summon: Tibbers) -> DFG -> W -> Q -> Ignite. Instantly stuns and deletes squishies.
- Mana Refund Farm: Last-hit minions with Q (Disintegrate). Q refunds its mana cost and cuts its cooldown in half on kill.
Mistakes to avoid
- Don't trade without Pyromania charges: Without a stun ready, Annie is vulnerable. Keep Pyromania at 3 or 4 charges before stepping up to harass.
- Don't leave Tibbers idle: Control Tibbers after summoning (Alt + Right Click) to tank tower shots or chase down fleeing low-HP enemies.
Playing it out
- Early Game (Levels 1-5): Last-hit minions with Q to stack Pyromania to 4 charges. Zone the enemy midlaner with the threat of a Q stun into Auto-W trades.
- Mid Game (Levels 6-11): Roam bot or top with a 4-stack Pyromania stun ready. Open fights with Flash + Tibbers + DFG + Q + W.
- Late Game (Levels 12+): Hide in unwarded bushes with Oracle's Elixir or Vision Wards. Catch enemy carries out of position and drop 5-man Tibbers stuns to win fights instantly.
Did this build help you?
Vote on this build to help other players find the best League Classic builds.
Discussion
No comments yet. Be the first.
Loading the discussion…
to join the discussion.