Starter Guide: Hard Engage Alistar (Support) Support
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Pulverize
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Headbutt
|
2 | 8 | 10 | 12 | 13 | |||||||||||||
|
Triumphant Roar
|
3 | 14 | 15 | 17 | 18 | |||||||||||||
|
Unbreakable Will
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Minor Mark of Armor +0.8 Armor (+7.2 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Gold +1 Gold / 10 sec. (+3 total)
Total Rune Statistics
30 / 30Masteries
0 / 9 / 7Offense
0Summoner's Wrath
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Fury
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Sorcery
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Butcher
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Deadliness
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Blast
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Destruction
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Havoc
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Weapon Expertise
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Arcane Knowledge
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Lethality
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Brute Force
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Mental Force
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Spellsword
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Defense
9Summoner's Resolve
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Perseverance
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Durability
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
(+# Health at champion level 18)
Tough Skin
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Hardiness
Resistance
Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
7Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
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Artificer
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Greed
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Runic Affinity
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Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Hard Engage Alistar from Season 3. Build tanky with gold-per-10, start the fight with Headbutt-Pulverize, then stand in the middle of it and refuse to die.
Hard Engage Alistar from Season 3. Build tanky with gold-per-10, start the fight with Headbutt-Pulverize, then stand in the middle of it and refuse to die.
How it plays
Alistar starts fights and then keeps his carry alive inside them. W+Q (Headbutt-Pulverize) knocks a target up the instant it lands, with no windup to react to. Unbreakable Will (R) gives 70% damage reduction, which is what makes diving a tower at low health reasonable rather than stupid.
What to buy
- Starting Items: Faerie Charm, 2 Sight Wards, 1 Vision Ward, and 2 Health Potions.
- Core Build Rush: Boots of Mobility, Ruby Sightstone, Philosopher's Stone, and Locket of the Iron Solari.
- Situational Options: Shurelya's Reverie, Runic Bulwark, Randuin's Omen, and Mikael's Crucible.
Summoners and skill order
Flash enables Flash + Pulverize (Q) into Headbutt (W) plays back into your team. Exhaust reduces enemy carry damage.
Max Q (Pulverize) first for reduced knockup cooldown. Max W (Headbutt) second. 1 point in E (Triumphant Roar) early for sustain.
9x Armor Marks, 9x Armor Seals, 9x MR Glyphs, 3x Gold/10 Quints. 0/9/21 masteries.
Struggles against Janna, Lulu, and Morgana who interrupt Headbutt mid-dash. Dominates squishy supports like Sona and Zyra.
New to the champion?
Combos worth drilling
- The W-Q Combo: Press W (Headbutt) on an enemy champion, and IMMEDIATELY tap Q (Pulverize) while Alistar is charging. This knocks the target up in place instead of knocking them away.
- Flash-Q Initiate: Flash -> Q Pulverize -> walk behind target -> W Headbutt target back into your tower or allied team.
Mistakes to avoid
- Don't Headbutt enemies to safety: If you press W without landing Q, you will push low-HP enemies out of your ADC's reach. Always practice the W-Q timing in bot games first.
- Don't forget Unbreakable Will (R) cleanses CC: Pressing R instantly removes all stuns/slows and grants 70% damage reduction. Use it right after getting CC'd to absorb enemy burst.
Playing it out
- Early Game (Levels 1-5): Hold bush control in bot lane. Threaten W-Q whenever the enemy ADC walks near walls or tower range.
- Mid Game (Levels 6-11): Roam with Mobility Boots to Mid lane or invade the enemy jungle to secure Dragon vision.
- Late Game (Levels 12+): Initiate teamfights with W-Q on high-value targets or save Headbutt to knock enemy divers off your carry.
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