Starter Guide: AP Burst Ahri (Mid) Mid
Item Build
Skill Level Order
18 Levels Planned| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Orb of Deception
|
1 | 4 | 5 | 7 | 9 | |||||||||||||
|
Fox-Fire
|
3 | 8 | 10 | 12 | 13 | |||||||||||||
|
Charm
|
2 | 14 | 15 | 17 | 18 | |||||||||||||
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Spirit Rush
|
6 | 11 | 16 |
Spells & Runes
30 / 30 Runes · 2 SpellsSummoner Spells
Rune Page
Marks
9 / 9 Sockets-
9× Mark of Magic Penetration +1 Magic Penetration (+9 total)
Seals
9 / 9 Sockets-
9× Seal of Armor +1 Armor (+9 total)
Glyphs
9 / 9 Sockets-
9× Glyph of Magic Resist +1.4 Magic Resist (+12.6 total)
Quintessences
3 / 3 Sockets-
3× Quintessence of Ability Power +5 Ability Power (+15 total)
Total Rune Statistics
30 / 30Masteries
21 / 0 / 9Offense
21Summoner's Wrath
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Fury
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Sorcery
Butcher
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Deadliness
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Blast
(4.5 Ability Power at champion level 18)
(9 Ability Power at champion level 18)
(13.5 Ability Power at champion level 18)
(18 Ability Power at champion level 18)
Destruction
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Havoc
Weapon Expertise
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Arcane Knowledge
Lethality
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Brute Force
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Mental Force
Spellsword
Frenzy
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Sunder
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Archmage
Executioner
Defense
0Summoner's Resolve
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Perseverance
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Durability
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Tough Skin
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Hardiness
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Resistance
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Bladed Armor
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Unyielding
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Relentless
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Veteran's Scars
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Safeguard
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Block
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Tenacious
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Juggernaut
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Utility
9Summoner's Insight
Teleport Reduces cast time by 0.5 second
Revive Grants bonus Health on Revive for 2 minutes
Flash Reduces cooldown by 15 seconds
Clarity Increases Mana restored by 25%
Clairvoyance Grants additional vision of enemy units revealed
Wanderer
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Meditation
Improved Recall
Scout
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Mastermind
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Expanded Mind
Artificer
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Greed
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Runic Affinity
Vampirism
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Biscuiteer
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Wealth
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Awareness
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Strength of Spirit
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Explorer
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Guide & Strategy Breakdown
Classic Deathfire Grasp Ahri from Season 3. Land Charm, open with DFG, then dump the rest of the combo before the target can react.
Classic Deathfire Grasp Ahri from Season 3. Land Charm, open with DFG, then dump the rest of the combo before the target can react.
How it plays
Ahri picks people off before the fight starts. Charm (E) is the whole combo: land it and Deathfire Grasp plus your damage usually finishes a squishy outright. Spirit Rush (R) is what gets you into range, and more importantly what gets you back out.
What to buy
- Starting Items: Doran's Ring and 2 Health Potions for early health, AP, and mana sustain.
- Core Build Rush: Sorcerer's Shoes for magic penetration, Deathfire Grasp to amplify magic damage by 20%, Rabadon's Deathcap for AP multiplication, and Void Staff to shred enemy Magic Resist.
- Situational Options: Zhonya's Hourglass for stasis safety against AD divers, Abyssal Scepter for flat MR shred, Banshee's Veil, and Morellonomicon.
Summoners and skill order
Flash is the one you always take, for Flash + E (Charm) playmaking over walls. Ignite provides true-damage burn for solo kills.
Max Q (Orb of Deception) first for waveclear and true damage on return. Max W (Fox-Fire) second for single-target burst. 1 point in E (Charm) at level 3.
9x Magic Pen Marks, 9x Armor Seals, 9x MR Glyphs, 3x AP Quints. 21/0/9 masteries with Runic Affinity.
Hardest against Kassadin and Ryze. Counters skillshot mages like Lux and TF. Pairs best with hard-CC junglers like Jarvan IV and Vi.
New to the champion?
Combos worth drilling
- Basic Trade Combo: E (Charm) -> Q (Orb of Deception) -> W (Fox-Fire). Charm forces the enemy to walk directly into both the outgoing magic and returning TRUE damage of your Q.
- Level 6 All-In: R (Spirit Rush) forward -> E Charm -> Q -> W -> Ignite. Save your 2nd and 3rd R blinks to adjust your position so the returning true damage on Q lands even if the enemy dodges.
Mistakes to avoid
- Don't throw E Charm randomly: Charm has a long cooldown and high mana cost. If you miss E, back off until it returns, as enemy midlaners will engage on you while it's down.
- Don't waste Spirit Rush (R) offensively without vision: Spirit Rush is your only escape. If enemy jungler is missing, save at least 1 R charge to blink back under tower.
Playing it out
- Early Game (Levels 1-5): Use Q to last-hit CS and poke when enemies line up with minions. Save mana until level 6.
- Mid Game (Levels 6-11): Shove mid waves with Q+W and use Spirit Rush over wall blind-spots for surprise side lane ganks.
- Late Game (Levels 12+): Hide in unwarded bushes. Open with DFG + E on an isolated target, then use R to reposition safely.
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